Laputian Robot from Castle in the Sky
- Yuky
- 2021년 8월 23일
- 1분 분량
최종 수정일: 2022년 2월 18일
Castle in the Sky (天空の城ラピュタ)
Software : 3dmaya, Substance Painter(PBR), UE4

I
wanted the scene to look like a Ghibli style. SO for practicing Unreal Engine Environment art, PBR texture and baking. I made a Laputian Rovbot and set the environment similar to the animation.
First, I made a base robot as low poly as possible and baked the joints and rusty parts. However, still I could make the robot as low-poly, so maybe I did not need to make high poly and bake them. 😂 I did not need to make a high poly for this robot. well.. it was good practice anyway. 😄 but if I use it for a mobile game, it might be working?
I did texture in Substance 3d Painter. I focused to use PBR rust texture because the robot was standing for a decade on the heal in the animation. so it must be really rusty and dirty. but why I felt the texture looks thicker and thicker while I was working on the rust. hmmmm.

Move to meshes and materials to Unreal Engine4. I use Post Process Volume for shine and blur effect for the scene. Also, I used Sky Atmosphere for realistic sunlight and used Atmosphere Fog to change the colors of the sky for giving looks like a more ghibli animation style.
I use LandScape mode to build the land, use a Sculpting tool to adjust the height of the land. I download free materials from Unreal Markets and use them with a brush for the flowers and grass on the ground.


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